This way you can understand the player behaviors and fix the needed parts regarding their actions. To track the user interactions, user playstyle, how many people downloaded it, how many people used In-App Purchase market (CPC), how many people entered the store download page (CPI) you can use an analytics tool such as Iron Source, GameAnalytics etc. If you place the closing button so far, the player can be tired or bored of your game. For example if your setting button creates a list of selections, than the same settings buttons can be used for closing it. if your game has tap and hold, you need to specify that at start of the game) and etc. For example, Level progress, tutorial UI (eg. Hypercasual UI’s needs to be has the least information in it. With this method you will lower the learning curve of the players. For example red is enemy, blue is friend, green is objective, yellow is gold. All Games > Casual Games > Lets Play Oink Games > Downloadable Content > Lets Play Oink Games - NINE TILES. Colors that We KnewĬolors needs to be exact and familiar. This phase can be executable in the optimization phase too. Your models has to have the least triangle polygons, but that doesn’t means that your models needs to be low poly. If the game can be published with minor bugs that doesn’t affect the gameplay, you may accept them. You need to define a deadline and stick with it. Deadline, Deadline, Deadlineĭon’t expect your game to be the most impressive one. So optimization is the most necessary step in development phase if it affects the frame per second. Hypercasual games wants to be in every kind of device that can able to run it. Code cannot be dependent to the graphical models. To not interrupt the development phase, graphics can be mocked with simple objects and handled after the coding phase. For example, when you develop something that makes the object shine, than if you use this shining ability to another object, the new object needs to to shine properly and if you delete it, the old object need to be working properly. You need to be able to turn this rock into a rocket missile if it needs. We got huge experience in design, graphics creation, animation. Cubix is the top hyper casual game development company, providing comprehensive hyper-casual game development services and bespoke game design goods at low prices to help you grow your gaming business. ![]() ![]() You need to be use this base while developing other games in the same style. HitBerry Games is a game development studio that is focused on hyper-casual games development. Developing the Game Developing The Base of the Gameīase are the common mechanics that are used for most of the Hypercasual games such as level compilation, success feedbacks, fail feedbacks, UI’s, Character (stickman) animations, Character controls etc. About development The whole point of hyper-casual games is the CPI race. Clicker, Stacking, Sliding, Falling, Growing, Rising, Turning are the most used game mechanics. Mechanics has to be so simple such one click, one slide or at most two.Įg. Simple colors with understandable indicators. Graphics needs to be simple and understandable and not to confuse the player.Įg. Players needs to understand the game purpose at first glance.
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